Gaming

The producers of Indiana Jones and the Great Circle said that Indy’s game ‘can’t be a gun, it shouldn’t be a gun,’ and thus, they adopted his signature whip, improvised combat, and hidden stealth.

In an interview with PCG global editor Phil Savage at Gamescom, developers MachineGames added more details about how Indiana Jones and the Great Circle builds on their original games like Wolfensteins and Chronicles of Riddick: Escape From Butcher Bay. Their pressure to get better, to get better has made me more excited than I’ve ever been for this game.

“Indiana Jones, he’s not a gun, is he? He doesn’t go guns blazing in situations,” said Jens Andersson, director of design at MachineGames. “So it can’t be a gun anymore, it shouldn’t be a gun. But hand-to-hand combat, that makes sense.”

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