The producers of Indiana Jones and the Great Circle said that Indy’s game ‘can’t be a gun, it shouldn’t be a gun,’ and thus, they adopted his signature whip, improvised combat, and hidden stealth.
In an interview with PCG global editor Phil Savage at Gamescom, developers MachineGames added more details about how Indiana Jones and the Great Circle builds on their original games like Wolfensteins and Chronicles of Riddick: Escape From Butcher Bay. Their pressure to get better, to get better has made me more excited than I’ve ever been for this game.
“Indiana Jones, he’s not a gun, is he? He doesn’t go guns blazing in situations,” said Jens Andersson, director of design at MachineGames. “So it can’t be a gun anymore, it shouldn’t be a gun. But hand-to-hand combat, that makes sense.”
That’s where the Riddick connection comes in: together with the founders of MachineGames, Andersson (who joined in 2022) worked on the amazing side game of Vin Diesel’s buff sci-fi Hannibal Lecter, which has some of the first battle of melee to go. mercy game. That’s a strong lineage, but it’s also not where the story ends, either: Indiana Jones has a very different take on Riddick’s brutal prison knife fights and cold hunts.
“He’s not a fighter, that’s not his nature, even though he ends up in fights all the time,” Andersson explained. “He’s an unlikely, lucky hero – how do we do that in a game, to make the character feel that sense of humor, how do we do that?
“Compared to Riddick, he has a different style of hand-to-hand combat. [The Great Circle] there’s more chaos than that, there’s a lot of things around the environment that you can pick up – pots and pans that you pick up and smash on people’s heads…”
“And the banjos!” Posted by Axel Torvenius, creative director of MachineGames.
“…And banjos,” Andersson confirmed. “I like the banjo.”
That made me sit in my seat: Fighting so well must have been a challenge to organize and implement consistently, but it led to some of my favorite fighting. the best of video games: Dark and Magical Messiah Wars and the Baldur’s Gate 3 adaptation- come to mind with established slapstick. In addition to the upgraded weapons, Indy’s whip will also be a big part of the game in combat and rotation, with a dedicated button reserved for it.
Outside of combat, it sounds like Great Circle will expand upon the light gameplay of Wolfenstein, bringing things closer to my beloved sims realm. Andersson described the game’s ever-growing interplay between open and linear spaces, a description that sounds similar to The New Order and Colossus: “There are also open spaces, which want They’re on the edge of the sim, like there’s an enemy camp. They have to go into the main building, and you can check it out.”
While terrorist involvement will be an option, The Great Circle will have an interesting community heist option, which feels like a more systematic extension of Wolfenstein’s nail-biting, Tarantino-esque sequences. the beginning of Old Blood. “Every big place has a lot of hidden things to discover,” Andersson said. “That helps you pass as a local, gives you access to those places.” you would have trouble getting through them.”
I was always a little worried that we would get this Indiana Jones game instead of a proper Wolfenstein 3, but Great Circle sounds like everything I could have wanted in a Indiana Jones game. twist. For my money, that puts Great Circle firmly into “playable” territory when it releases on December 8th.
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